12 Days…

This was going to be a short post to announce something…

We’re getting some new jingles!

Which made me think, while the fact the jingles are powered by an Andriod mobile phone app has been mentioned in the past, we’ve never gone into detail about it. Since we’re doing some behind the scenes posts in the run-up to Season 11, now seems like the perfect time.

Unity has many uses. From great 3D games like City Skylines, to lazy asset flips which flood Steam. It also makes a great simple soundboard. Originally Unity 4 was used, so TK had to code scripts to make the jingles happen – but with Unity 5 came UI elements and buttons were part of this. This means that he can assign the built-in audio player to a button and just trigger the Play() function via the OnClick of a UI button. This has the benefit of being ridiculously easy to create, but does come with the downside of being unable to be stopped when started. If someone who actually knows what they’re doing wants to get in touch – the email address is in the Contact Us page…

The picture below is the progress so far of the update. It’s mostly the same as the Season 10 app, with one button changed from an old alternate News jingle to a jingle from 2006. Long time listeners will probably be able to spot which one it is. The new jingles have just been ordered, as they’re obviously not made in-house, and will be replacing 4 of the existing buttons with one more being added in that handy empty slot. This does mean TK might be getting rid of the Drama button (cue Drama sound effect) and replacing it with a jingle… We shall see.

The countdown continues…

Programming the phone app to make the jingles happen.
A work-in-progress screenshot of updating the jingles app for Season 11.

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